Tuesday, March 22, 2005

Game economies get real

Were I to join Kelly's world by getting heavily into game studies as an academic career, this is one of the topics I'd look into - how does the ability to buy your way to success in the explicit goals of the game affect the tacit goals (i.e. sociability)? Microsoft seems to believe it doesn't matter if it affects those tacit ones so long as they're making money off of it.

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